Professional wargaming
Overview
- Professional wargame: wargame used by military organizations for training and analysis, distinct from recreational wargames.
Definition
- Defines wargames as adversarial simulations involving human players and tactical/strategic decision-making, excluding field exercises.
- Discusses terminology preference variations like Kriegsspiel, map/chart/board maneuvers.
Professional wargames vs commercial wargames
- Professional games prioritize realism over game balance and fairness.
- Professional games are often commissioned by military clients and used as a tool, whereas commercial games are products for entertainment.
Design concepts
Models
- Focuses on conceptual models of weapons/terrain rather than physical models.
- Stresses simplicity for manual games to avoid distracting calculations.
Level of war
Utility
General strengths and limitations
- Cost-effective and time-saving alternatives to field exercises.
- Cannot perfectly replicate human emotional stressors of combat.
Education
- Enhances decision-making, information processing, and communication protocols under pressure.
Research and planning
- Facilitates confidential development of military doctrine and equipment acquisition strategies.
History
The Reisswitzian wargame
- Details Georg von Reisswitz's 1824 Kriegsspiel, which replaced chess-like grids with accurate maps and professional mechanics.
German professional wargaming (1824–1914)
- The Prussian army adopted Kriegsspiel as training; its success in the Franco-Prussian War popularized it globally.
Wargaming spreads around the world
- Influenced Strategos and US Naval War College training.
Wargaming at the US Naval War College (1919–1941)
- Used to prepare for World War II in the Pacific, developing strategies against the Japanese ORANGE force.
German wargaming after World War I
- Used to circumvent Treaty of Versailles restrictions on equipment and train for wolf-pack tactics.
British naval wargaming during World War II
- The Western Approaches Tactical Unit used real-time wargaming to develop convoy defenses.
Soviet Union
- Utilized rigid, single-turn wargaming on 3D models for decision-support.
The Navy Electronic Warfare Simulator (1958)
- The first computerized wargaming system, though limited by 1950s technology.
SIGMA war games (United States, 1962–1967)
- Strategic-level games that correctly predicted the ineffectiveness of graduated escalation in the Vietnam War, but were largely ignored.